Echo Acres
An isometric neon island at night, with a waterfall and glowing plants

A cozy neon farm, run by robots

Echo Acres

Clear an overgrown plot on a floating island, grow your first tomatoes, and fix up an old robot. It watches you work. Then it starts to help.

In development · coming to Steam

Your robots learn by watching you

No menus full of scripts. You plant, water and harvest by hand, and the robots nearby pick up your gestures. Teach a few, and the farm starts running itself.

Farm by hand

Clear the glowing weeds, plant beds, raised beds and hydro towers, and keep the neighbours fed.

Teach a crew

Every robot learns from what it sees. Give them plots, machines or jobs, paint them, dress them up.

Live the seasons

Spring to winter, seasonal crops, festivals on the plaza, and friends who remember what you did.

Dig deeper

Under the scrapyard, a mine goes down a long way. Something at the bottom is still waiting.

Devlog

Notes from the workshop, as the game grows. Mostly for fun. Here are the latest ones; the full devlog has one entry per version.

#46 · Belts, sparks and a very long elevator ride

Deep below the mine there was always a door nobody could open. This version opens it. Behind it sleeps an old robot factory, five halls of dusty machines, and you wake them one by one. You pick a machine for each slot, trace conveyor belts tile by tile, and watch the first spool roll out. It's a cozy take on factory games: guided grids, no splitters, no way to jam it, no timer. Just the very satisfying moment when a hall's lamps flicker back on.

Robots learn to run the machines the same way they learn everything else: by watching you pull the lever. Once a chain has its operators it hums along on its own, and the factory starts making robot modules: a long battery for night shifts, a dual tool, turbo wheels, and a teacher chip that lets a robot pass on what it knows.

And then there's the freight elevator at the very end, and the place it goes. We won't say much, except that the game now has a true ending, its own final credits, and that the farm goes on afterwards. Oh, and 51 achievements, each with its own little neon badge.

This version goes to our home playtester next. We can't wait to see where she gets stuck.

A warm factory hall with robots operating smelters and presses linked by conveyor belts
A Foundry chain running, robots at the levers

Back to the conveyor belts.

#45 · Hello from the island

Bolt, a small robot with a screen face, smiling

Echo Acres started as a simple question: what if your farm robots didn't need to be programmed, and just learned by watching you? That idea is still the heart of everything. You water a plant, the robot next to you takes notes, and a few days later it waters the whole row while you go fishing for old data chips.

Read the full entry →

All devlog entries →